|
is the 5th canonical installment, and 6th main installment, in the popular ''Tekken'' series. It also marks the tenth anniversary of the series. It was first released for the arcades in 2004 running on the Namco System 256 arcade board and later ported to PlayStation 2 in North America on February 24, 2005, with the Japanese and European releases following in March 31 and June 24, 2005, respectively, which added the Ghost feature. The game removes several major gameplay changes introduced in the previous game, including uneven stage terrain, in favor of a faster gameplay akin to the older games in the series. It is also the first game in the series to feature the ability to customize characters with accessories, clothing, and other aesthetic items purchased with in-game currency. The game was upgraded to ''Tekken 5.1'', which had mostly balance changes to the gameplay, and later ''Tekken 5: Dark Resurrection'', which added new characters, features, and customizations in addition to gameplay rebalancing. ''Tekken 5'' was a major critical and commercial success, averaging 89.20% from GameRankings and 88/100 from Metacritic, and has sold 6 million copies as of July 2009. A sequel, ''Tekken 6'' was released on 2007 in the arcades and later ported to the PlayStation 3 and Xbox 360 in 2009. == Gameplay == ''Tekken 5'' is credited with taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the ''Tekken'' series' trademark infinite stages. New to ''Tekken 5'' is the ''crush system'' which affects the vulnerability of a character while they attack. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks. It also retains its wall juggling concept from ''Tekken 4'', but the element is effectively less easy to abuse and easier to defend against. The home version is a collector's edition of sorts, as it includes the arcade versions of ''Tekken'', ''Tekken 2'', ''Tekken 3'' and ''StarBlade'' (as a hidden game). ''Tekken 5'' also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, Time Attack, the side-story ''Devil Within'', and Arcade Battle modes. ''Tekken 5'' includes a beat 'em up minigame in direct lineage to the ''Tekken Force'' modes in ''Tekken 3'' and ''Tekken 4'' called ''Devil Within''. This minigame follows the adventures of Jin Kazama as he searches the G Corporation in search for information on his missing mother and other answers. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple "Punch" and "Kick" buttons (though, some of Jin's fighting special moves can still be performed such as his ''Demon's Paw''). Along with fighting various Jack models in the mini-game, the player must pursue minor key quests to proceed. This mode is one of the two ways to unlock the playable version of Jin's Devil incarnation, Devil Jin. As opposed to ''Tekken 4'' where every character spoke either Japanese or English, the developers had some of the characters speak their native languages in ''Tekken 5''. Hwoarang and Baek were given Korean voices while Wang and Feng Wei were made to speak Mandarin. Ganryu, Heihachi, Kazuya, Yoshimitsu, Asuka, Jinpachi (non-playable character), Jin Kazama and his alter-ego Devil Jin retained their Japanese voices while Law, Paul, Marduk, Julia, Nina, Anna, Raven, Bruce, Bryan, Christie and Eddy speak English. Lee Chaolan and Ling Xiaoyu speak Japanese despite being ethnic Chinese. Steve Fox has his own British accent and Lei Wulong speaks American English with an occasional accent. The raised and lowered sections of floors featured in the ''Tekken 4'' levels were removed for the fifth installment. This change made gameplay throughout each stage generally similar, aside from wall placements. In addition to removing the uneven nature of the ''Tekken 4'' styled stages, the design team returned to the style of stages from previous games by having some stages without barriers by allowing them to be infinitely scrolling. For walled stages, the fights take place in fairly symmetrical boxes without any uneven walls (again, removing a feature introduced in ''Tekken 4''). Floors could also crack after one of the characters hit it hard enough. Only one part of a stage can be cracked at a time, however. Other changes over the ''Tekken 4'' design included the removal of the positional change techniques (throws were once again controlled by combinations of LP+LK or RP+RK instead of designating LP+LK as a position switch maneuver; only Steve Fox was given a position change attack), bringing back traditional air combat (''Tekken 4'' removed back and vertical leaps in favor of a more fluid 3D combat model) and using a juggle system more akin to ''Tekken 3'' as opposed to the 4th game's less juggle-friendly gameplay. The fighters were also forced to remain stationary prior to the round beginning (''Tekken 4'' allowed the fighters to move freely before the opening of a round, fitting in with the more position-based gameplay of that game). The single biggest change is 'Devil Within' mode. This is the fourth installment in the 'Tekken Force' series (the first 2 installments can be found in ''Tekken 3'' and ''Tekken 4'' respectively. The third installment was released as the ''Tekken'' spin-off game ''Death by Degrees''). Similar to ''Death by Degrees'', 'Devil Within' focuses solely on one playable character, Jin Kazama. This is a traditional platform game in which players must guide Jin through a series of labyrinth style levels and entire enemy armies. This mode features bosses, such as True Ogre (from Tekken 3), who is not playable in Tekken 5. The opening loading screen features a few seconds from a video game based on an early 3-D Namco space flyer ''StarBlade''. Like with ''Galaga'' in the PlayStation version of the original ''Tekken'', players can control the space ship in the demo. Pressing START prompts ''Tekken 5'' to load. However, this game can be unlocked for full play in Arcade History mode. In addition, players can also play the Arcade versions of the first 3 Tekken games. Each game comes with an option to use only the default characters, or use the bosses and sub-bosses too. Console only characters are not featured. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Tekken 5」の詳細全文を読む スポンサード リンク
|